06060cam a2201213 4500 10274313 TxGeo 20080912120000.0 040930s2004||||||||||||||||||||||||eng|u 9781591162223 v. 1 : sc 159116222X v. 1 : sc 9781591164968 v. 2 : sc 1591164966 v. 2 : sc 9781591166870 v. 3 : sc 159116687X v. 3 : sc 9781591166887 v. 4 : sc 1591166888 v. 4 : sc 9781591166894 v. 5 : sc 1591166896 v. 5 : sc 9781421502755 v. 6 : sc 1421502755 v. 6 : sc 9781421506418 v. 7 : sc 1421506416 v. 7 : sc 9781421506425 v. 8 : sc 1421506424 v. 8 : sc 9781421510668 v. 9 : sc 1421510669 v. 9 : sc 9781421510675 v.10 : sc 1421510677 v.10 : sc 9781421510682 v.11 : sc 1421510685 v.11 : sc 9781421515083 v.12 : sc 1421515083 v.12 : sc 9781421515090 v.13 : sc 1421515091 v.13 : sc 9781421515106 v.14 : sc 1421515105 v.14 : sc 9781421521923 v.15 : sc 142152192X v.15 : sc 9781421525846 V.16 1421525844 V.16 9781421525853 v. 17 1421525852 v. 17 9781421528236 V. 18 1421528231 V. 18 9781421528243 V.19 142152824X V.19 9781421528250 v.20 1421528258 v.20 9781421528267 v.21 1421528266 v.21 9781421528274 v.22 1421528274 v.22 9781421528281 v.23 1421528282 v.23 (OCoLC)56608753 TxGeo eng jpn Hotta, Yumi. Hikaru no Go English. Hikaru no Go / story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 Dan) ; [translation & English adaptation, Andy Nakatani]. Shonen Jump Graphic Novel ed. San Francisco, CA : Viz Media, [2004] v. : chiefly ill. ; 19 cm. Shonen Jump graphic novel Some volumes carry edition statement: Shonen Jump Manga ed. Reads manga-style right to left. Previously published serially in English in Shonen jump. Hikaru Shindo is like any sixth-grader in Japan, a normal school boy with a penchant for antics. One day, he finds an old Go board in his grandfather's attic and things really get interesting: trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go Master who taught the board game to the Emperor of Japan many centuries ago. Sai becomes part of Hikaru's consciousness and together they make an unstoppable Go-playing team!. Parental Advisory: Rated A for all ages. 20080503. Translated from the Japanese. Go (Game) Fiction. Middle school students Japan Fiction. Ghost stories. Comic books, strips, etc. Graphic novels. Obata, Takeshi, 1969- Umezawa, Yukari, 1973- Nakatani, Andy. Shonen Jump graphic novel. QS5