01946cam a2200373 i 4500 481055878 TxGeo 20210129120000.0 140213s2014||||||||||||||||||||||||eng|u 9781449363215 trade pbk. 1449363210 trade pbk. (OCoLC)870500792 TxGeo rda Koster, Raph. A theory of fun for game design / by Raph Koster ; foreword by Will Wright. 2nd edition, 10th anniversary edition. Sebastopol, CA : O'Reilly Media, 2014. xviii, 279 pages : color illustrations ; 24 cm. txt rdacontent n rdamedia nc rdacarrier sti rdacontent rdamedia rdacarrier "10th anniversary"--Cover. Includes bibliographical references. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. 20210208. Computer games Design. Computer games Philosophy. Computer games Social aspects. Wright, Will, 1960-, (William Ralph.) QS5